Frank – Complete Character Review & Tier List Guide (2025)

Frank – Complete Character Review & Tier List Guide (2025)

Frank – Complete Character Review & Tier List Guide (2025)

Overview

Frank is a high-health, high-damage tank who brings stunning power and raw strength to the battlefield. He wields a massive hammer that deals devastating splash damage in a wide cone, making him a serious threat in close-quarters team fights. His Super is one of the most impactful in the game—it’s a large-area stun that can change the tide of a match instantly if timed right.

However, Frank’s power comes with a price: slow movement, delayed attacks, and vulnerability during wind-up animations. He thrives when paired with support or shields, but can struggle when faced with ranged pressure or crowd control. Still, in the right modes and maps, Frank is a game-wrecking juggernaut who can carry entire fights with a single swing.


Tier Placement

  • In the 2025 meta, Frank is considered B-Tier, especially effective in Brawl Ball, Hot Zone, and Siege-style modes (source: noff.gg).

  • He’s situational but very strong in tight maps with lots of walls and narrow chokepoints (source: mmonster.co).


Pros & Strengths

  • Massive HP pool: One of the tankiest brawlers in the game.

  • Area stun Super: Can disable entire teams—huge value in team fights.

  • Splash damage attacks: Great for clearing grouped enemies.

  • Snowball potential: Once he gets rolling, he's hard to stop.

  • Super charges fast with grouped enemies.

  • High synergy with Hypercharge and shield-based comps.


Cons & Weaknesses

  • Slow and predictable: Struggles to close distance on ranged brawlers.

  • Interrupted during wind-up: Attacks and Super can be cancelled by stuns, knockbacks, or silences.

  • No mobility or escape options: Easy to kite or zone out.

  • Relies on support teammates to survive dives.

  • Vulnerable to anti-tank gadgets like Shelly’s or Gale’s.


Best Star Powers & Gadgets

  1. Star Powers:

    • Power Grab: After a kill, Frank gains a 50% damage boost for 12 seconds—fantastic for team wipes.

    • Sponge: Grants +1100 bonus HP—great for pure durability and survivability.

  2. Gadgets:

    • Active Noise Canceling: Makes Frank immune to disabling effects for 1.5 seconds—excellent to land your Super safely.

    • Irresistible Attraction: Pulls enemies toward you slightly—helps close gaps or combo with Super.


Best Game Modes for Frank

Game Mode Effectiveness Why?
Brawl Ball ⭐⭐⭐⭐ High health + stun = deadly plays and strong defense.
Hot Zone ⭐⭐⭐⭐ Great for holding center with AoE and turret-like control.
Gem Grab ⭐⭐⭐ Works as a tanky lane or aggro gem disruptor.
Heist ⭐⭐ Low sustained DPS—better for defense than offense.
Knockout ⭐⭐ Risky—easily sniped unless protected by support.
Bounty Long range maps punish his slow movement and no mobility.
Solo Showdown ⭐⭐⭐ High HP allows survival, but struggles against skilled ranged players.

Strategy & Playstyle

  • Early Game: Avoid taking damage until you have your Super—poke from bushes, absorb pressure for your team.

  • Mid Game: Use Super to stun multiple enemies—coordinate with teammates for maximum punishment.

  • Late Game: Use Active Noise Canceling to bypass knockbacks/stuns and force engagements—go for full team stuns to turn fights.


Pro Tips & Tricks

  • Use walls to close the gap: Hide and bait enemies into range—your Super can win fights instantly.

  • Stack with speed/heal comps: Pair with brawlers like Byron, Max, or Poco for constant uptime.

  • Don’t waste Super: Wait for grouped targets or key enemies to commit before stunning.

  • Preload attacks: Because of the delay, anticipate movement and charge up swings accordingly.

  • Hypercharge combo: Active Super with Hypercharge applies stun and slows enemies, making it almost impossible to escape your follow-up.


Example Loadout

  • Star Power: Power Grab (ideal for momentum snowball and full wipes)

  • Gadget: Active Noise Canceling (necessary to ensure Super doesn’t get canceled)

  • Hypercharge: Great for pressure + area slow/stun combo

  • Best Teammates: Poco (healing), Max (speed), Buster (zone control)

  • Best Maps: Super Stadium, Ring of Fire, Parallel Plays, Backyard Bowl


Conclusion

Frank is the definition of a high-risk, high-reward frontliner. While he may lack mobility and finesse, his raw power, game-changing Super, and huge health pool make him a nightmare in close-range maps and modes that reward aggressive positioning.

When used with proper timing and support, Frank becomes an unstoppable crowd-control machine—a true wrecking ball capable of swinging the entire match in your favor with one well-placed Super.

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