Frank – Complete Character Review & Tier List Guide (2025)
Frank – Complete Character Review & Tier List Guide (2025)
Overview
Frank is a high-health, high-damage tank who brings stunning power and raw strength to the battlefield. He wields a massive hammer that deals devastating splash damage in a wide cone, making him a serious threat in close-quarters team fights. His Super is one of the most impactful in the game—it’s a large-area stun that can change the tide of a match instantly if timed right.
However, Frank’s power comes with a price: slow movement, delayed attacks, and vulnerability during wind-up animations. He thrives when paired with support or shields, but can struggle when faced with ranged pressure or crowd control. Still, in the right modes and maps, Frank is a game-wrecking juggernaut who can carry entire fights with a single swing.
Tier Placement
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In the 2025 meta, Frank is considered B-Tier, especially effective in Brawl Ball, Hot Zone, and Siege-style modes (source: noff.gg).
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He’s situational but very strong in tight maps with lots of walls and narrow chokepoints (source: mmonster.co).
Pros & Strengths
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Massive HP pool: One of the tankiest brawlers in the game.
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Area stun Super: Can disable entire teams—huge value in team fights.
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Splash damage attacks: Great for clearing grouped enemies.
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Snowball potential: Once he gets rolling, he's hard to stop.
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Super charges fast with grouped enemies.
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High synergy with Hypercharge and shield-based comps.
Cons & Weaknesses
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Slow and predictable: Struggles to close distance on ranged brawlers.
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Interrupted during wind-up: Attacks and Super can be cancelled by stuns, knockbacks, or silences.
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No mobility or escape options: Easy to kite or zone out.
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Relies on support teammates to survive dives.
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Vulnerable to anti-tank gadgets like Shelly’s or Gale’s.
Best Star Powers & Gadgets
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Star Powers:
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Power Grab: After a kill, Frank gains a 50% damage boost for 12 seconds—fantastic for team wipes.
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Sponge: Grants +1100 bonus HP—great for pure durability and survivability.
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Gadgets:
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Active Noise Canceling: Makes Frank immune to disabling effects for 1.5 seconds—excellent to land your Super safely.
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Irresistible Attraction: Pulls enemies toward you slightly—helps close gaps or combo with Super.
Best Game Modes for Frank
Game Mode |
Effectiveness |
Why? |
Brawl Ball |
⭐⭐⭐⭐ |
High health + stun = deadly plays and strong defense. |
Hot Zone |
⭐⭐⭐⭐ |
Great for holding center with AoE and turret-like control. |
Gem Grab |
⭐⭐⭐ |
Works as a tanky lane or aggro gem disruptor. |
Heist |
⭐⭐ |
Low sustained DPS—better for defense than offense. |
Knockout |
⭐⭐ |
Risky—easily sniped unless protected by support. |
Bounty |
⭐ |
Long range maps punish his slow movement and no mobility. |
Solo Showdown |
⭐⭐⭐ |
High HP allows survival, but struggles against skilled ranged players. |
Strategy & Playstyle
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Early Game: Avoid taking damage until you have your Super—poke from bushes, absorb pressure for your team.
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Mid Game: Use Super to stun multiple enemies—coordinate with teammates for maximum punishment.
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Late Game: Use Active Noise Canceling to bypass knockbacks/stuns and force engagements—go for full team stuns to turn fights.
Pro Tips & Tricks
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Use walls to close the gap: Hide and bait enemies into range—your Super can win fights instantly.
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Stack with speed/heal comps: Pair with brawlers like Byron, Max, or Poco for constant uptime.
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Don’t waste Super: Wait for grouped targets or key enemies to commit before stunning.
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Preload attacks: Because of the delay, anticipate movement and charge up swings accordingly.
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Hypercharge combo: Active Super with Hypercharge applies stun and slows enemies, making it almost impossible to escape your follow-up.
Example Loadout
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Star Power: Power Grab (ideal for momentum snowball and full wipes)
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Gadget: Active Noise Canceling (necessary to ensure Super doesn’t get canceled)
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Hypercharge: Great for pressure + area slow/stun combo
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Best Teammates: Poco (healing), Max (speed), Buster (zone control)
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Best Maps: Super Stadium, Ring of Fire, Parallel Plays, Backyard Bowl
Conclusion
Frank is the definition of a high-risk, high-reward frontliner. While he may lack mobility and finesse, his raw power, game-changing Super, and huge health pool make him a nightmare in close-range maps and modes that reward aggressive positioning.
When used with proper timing and support, Frank becomes an unstoppable crowd-control machine—a true wrecking ball capable of swinging the entire match in your favor with one well-placed Super.